- Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. Three types of objective exist: the comm relay, nav buoy and sensor array. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats chevron_left. Do note, however, that it will not fully activate it (e. 10 - Version. This indicates the mission generation failed. Took it from Nemo's Youtube channel which I also used as a minor way to learn wtf to do in the early stages of the game. Now, the problem would be the balance and being able to leave it around a planet to exploit. 2. In that line, replace com. It happens because too many fleets are in the screen. csv file, so they shouldn't be adding any new planet types. Combat Chatter. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. log for more details". xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. Just be aware that mods mess with seeding, so you want to look for vanilla seeds or a mod list and use those same mods to get that sector. 0 WIP 7. ago. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. e – Console Commands for. Russian by WhitePulsar (partial MTL) Chinese (TBD) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. help addship. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. check. If you don't use an IDE, simply run gradlew. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. I know you can edit the population cap and the amount of industry slots unlocked through there. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place) Add a Comment. 0 13. Credits Zaphide: the original Exerelin Dark. I guess that's kinda Rimworld Reply reply. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to single digit ones Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. 1M credits from your wallet in return to make it look like you paid for the construction fee. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). It has a command to add a set amount of ordinance points to all the ships in your fleet. This mod adds a developer's console to Starsector that can be summoned with control+backspace. txt extension, otherwise it won't work. Moasseman • 1 yr. NullPointerException. Brighter than the sun. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. While the commands themselves aren't case sensitive, arguments are. Legacy of arkgenesis [spoiler] So in console commands mod, every ship can be found inside its menu, even stations. Added 'list bases' to show name and location of all Pather and Pirate bases. Combat Chatter. On Windows, it's in the installation directory. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place)Add a Comment. As mentioned, the console command mod includes a survey option. Autosave. Can be added to existing games. For more information about. You can do some really cool stuff with CC like add stable points. 95. g. Strangely, I found the Traumtanzer battlecruiser. (got them from a online name generator. This is installed just like any regular mod. 1a] Console Commands v2021. The only evidence that it even exists is the anargaia rift and the anargaia industry. 12. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. He means how if you enter a colony that was conquered, say Tri Tach took it. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Only provided here for convenience, not quality-checked or otherwise endorsed. . From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. As is Starsector, if it's your first playthrough, is probably good 50-70 hours of enjoyment before you see most of it. 1. This effect can be superseded by other mods. I had already filled the slots on screen With some mod added structures so it didn't allow any industries to be built. typeing in just clear simply clears the console, not my storage. Open comment sort options. You can use the command "goto" to warp to a system for example to circus it would be "goto corvus" and it poops you down next to the star in circus. While the commands themselves aren't case sensitive, arguments are. While the planets info menu is on your screen, open the console and type the following event. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. To install the mod, simply download the . As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Adraius • 8 yr. Try. Foundation Of Borken 0. The variant ID is case-sensitive, so check your capitalization if the command fails. getMemoryWithoutUpdate. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. 95". 1MB. Main article: Console commands. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded. 2A New Level of Confidence - 25. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. The console mod is very unlikely to be the culprit behind any crashes while saving. For a full list of supported commands enter. I just updated to the latest version of StarSector after not playing awhile. 8 New Ships (Not-screen accurate in size) 2 New Fighter Craft. ago. Once in the game, you can summon the. Dev mode can be activated by editing settings. An unofficial developer's console for Starsector. All starsector has is a bunch of 128x128 portraits. Look in the settings file for more information. SpawnInactiveGate: Spawns an inactive gate in the current star system. . On Windows, it's in the installation directory. Go to starsector r/starsector. For a full list of supported commands enter. • 4 yr. Starsector > Mods > [0. 6 (released 2018-12-07) In WIP 7. I think supplying a exerelinFactionConfig with respective files should fix this. r/starsector • 19 days ago. . This will give you a whole list of commands that are available. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. An unofficial developer's console for Starsector. o. 65f to 0f or something like that Edit: Or use console commands as Tarti mentionedWith the console commands mod you can - WARNING: GOOD LOYAL FOLLOWERS OF LUDD SHOULD NOT LOOK UPON THE UNHOLY NATURE OF THE UNIVERSE AND SHOULD AVOID READING THIS REDACTED TEXT, HAVE A LUDD-BLESSED DAY, PERSON OF INTEREST. If you want to use this mod with LunaLib, make sure it is up. This is the first generation Janus Device created by Elissa Zal based on the theories developed by Scylla Coureuse, among others. Re: [0. ) Save your game. Adds 1 industry slot. mansaf2001. 25…. e – Console Commands for Save Cleanup Mod, the choice for serious players seeking advanced features and customization options. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Search through the save file for the ship's name. 0. I mean what this is perfectly normal I just got super lucky. 3445 Topics. It can also be toggled in-game by using the Console Commands mod with its devmode. 5. Console commands mod:. close. 25 Mod, the choice for serious players seeking advanced features and customization. 9. Afterwards you should be able to get past the loading screen. Coronal Hypershunt within 10 light-years. It doesn't know or care if. A . csv to register them in. Dev build (July 12, 2020) Pre-release. You. Elevate your Starsector gameplay with the [0. ) Find the planet that you want to edit. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). Mod Authors: v1. Auto correct sucks sorry addindustry is the command. Re: [0. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. Starsector/Mods/Ship and Weapon Pack/SWP_OPTIONS. Factions without the blueprints can't make your ships anyways. 95a] ClearCommands 1. csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. You could try to generate the mission again, but unless something changed it'll fail in the same way. But you cannot, because it has no "market". You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. However, this varies depending on your. Step 3. • 1 yr. It is fun now!!!!If you are playing with mods do List conditions with the Console command mod. 8. Would it be possible to have it save the last few (5 or 6) unique commands? 2. Now would be the "setmarketowner [market name here] [faction name here]" phase. 3. Individual modules are. It has a command to add a set amount of ordinance points to all the ships in your fleet. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. Changelog: Spoiler. The mod also allows you to make a brown Dwarf and Hypershunts. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. For the moment I have to check if the latest version of the mod solves the issue. Download Second Wave Options v0. Features Thus Far: A unique UNSC Faction. 1st, go to the secret station in the system with the tritachyon patrol. Click on the star. After that, Nexerelin and Speedup are basically must-haves for me, the rest is up to you after you've acquired a taste of what you'd like added to the game. 2 – 11/12/22. Vanilla has a lot of mechanics to master as it is, and mods usually add a fuck ton of new ships and weapons to the game. 1a-RC8) VERY IMPORTANT The game engine generates a single. At the end of the day, these are a resource which not intended to scale exponentially with stage of the game like credits or ships, but are more of a slow but steady gain (at least past the first 6 or 7 levels) for actually doing things which earn you XP. The package changed from `data. help. Afterwards you should be able to get past the loading screen. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. 2D RPG/Trade/Fleet Combat Game. Extremely difficult, crazy OP Weapons and ships, like fighting tyranids/zergs. I'm putting my last playthrough list as reference. - turn them from a non-base faction into a full "normal" faction. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 0. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. in descriptions. You can command individual ships, or you can issue a command and appropriate ships will fill the order. Fobiner • 4 yr. You can do some really cool stuff with CC like add stable points around a star. This button appears top of Shut Down. * Console command to set character works for AI core captains. Put in 1 to guarantee a chance. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. If you don't use an IDE, simply run gradlew. Some parts of the Mod Pack are stand-alone Uti. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats Console. Installed in patrol hq, military base, or high command. An unofficial developer's console for Starsector. Presumably, there's prolly a tag somewhere that someone. 64 Apex Design Collective 1. 4-RC3 16. When fully released, it will contain a significant number of handmade quests. - Automatically log the location of Comm Relays located outside the Core Worlds. 95. Download Mod. Objectives are initially neutral and each side can take. via console commands mod) and press K, it will give you 25000 credits per each keypress:Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. An unofficial developer's console for Starsector. ago. There are currently two versions of this mod: The lite version is an "Author's Cut", containing a selection of what I thought were. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. via console commands mod) and press K, it will give you 25000 credits per each keypress: Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. Re: [0. and oh boy it is terrifying). ago. This mod adds the mod title to the descriptions of all weapons, ships, fighters, and hullmods added by mods. Stop playing the game for months out of frustration trying to find good planets. To issue a command manually, you use your mouse by default. "list commands agent" will list all commands that have the word 'agent'. 12. VengefulJeweddit • 1 yr. To cause the bug. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. 95. 05. Just copy and paste it into console. Console commands mod: "addstablepoint". 0. Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. I am using the newest version of Console Commands, running 0. 1 (sun_hyperdrive) More HullMods 1. Code. ii_ardea. Then hit leftshift+backspace. I have created a small mod that adds some more commands to LazyWizard's console mod. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. I come back and I encounter this bullshit pretty much immediately. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. Using the steps above, this is the list of the ids from the ships in my fleet: ii_matriarch. (I think anyways). I believe it's "survey /all" and everything is revealed. Revenant: much coding help; SS+ and descendant mod compatibility LazyWizard: Version Checker, Console Commands, other code Soren: Player flags Tartiflette: Prism FreeportRe: [0. 12. 15. Once in the game, you can summon the console with control+backspace and enter your commands. Durable: The machine body is made from high-grade steel which is in good. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. 6)folder 518KB. 0. If you type storage, it open the abandoned terraforming station anywhere you are. 7. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. LordOhnose • 6 mo. or and mod with industrial evolution it'll be in pretty much the same pathway. An unofficial developer's console for Starsector. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. [W] button. Moasseman • 1 yr. 3c — Install colony item on ships!. This (along with many other settings) can be. Once in the game, you can summon the console with control+backspace and enter your commands. setRelationship(pirates. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. r/starsector. This is advice from an older gamer (36). For a full list of supported commands enter 'help' in the console. A memory leak in a mod is causing Starsector to crash. you're unable to modify other faction's colonies. 0 WIP). The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). Reply MaddLlama14 • Additional comment actions. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. With how complicated combat is, learn the vanilla ship/weapon roster first. PerfectJayDread • 4 yr. 04. Op · 2y. Can only be installed on worlds with one of those conditions. Requires latest LazyLib. well in theory, it could be easy i think since console command does something like this. An unofficial developer's console for Starsector. I see it mostly as cheating so I don't plan to learn how it is done unless I find a broken issue. I mean, if you want to just have infinite monies then enable dev mode (eg. list ships. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. By default, the 64-bit version of the game allocates 1. You could also use the Console Commands mod. Then deconstructed it to copy it in a hull forge and. 96a: - Support for Unknown Skies planet type change projects. Elevate your Starsector gameplay with the [0. 6. 96a-RC10] Missing. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. Reply reply RyVdo13. 95's special ships. A console script for Starsector. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). That's due to the rewrite of the game's launcher in the last Starsector update. Nothing shows up when searched, and listing all ships from the mod does not yield results either. I would suggest a clean install of the mod. Starsector > Mods > [0. Starpocalypse Support. Earlier I found one of the random exploration events from what I believe is Industrial Evolution. Yo, felt like some ships were. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. This is installed just like any regular mod. Is that a mod?For anti-shield, the minipulser looks pretty decent. 6 and Starsector 0. The console commands mod on the forums seems to be what you're looking for. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. Is there something in the base game I need to enable to make the console appear? It's been awhile since I played. It used to be called Starfarer. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. json file. java. It also includes one new low-tech light capital to give the Hegemony a fighting chance. impl. . Code. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. 1a] Starship Legends 1. 34. Step 3. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. Install mod "console commands" Load your save, press ctrl+backspace, typer "devmode", press Enter Exit the console, press ctrl+z Go to map. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. 14 - Extra flavor for ships, crew, and NPCs. Last Update: 06 May 2023. Re: [0. ) Find the planet that you want to edit. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. An unofficial developer's console for Starsector. This mod has LunaSettings integration, but it is optional. Additionally includes some campaign-level content. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. This mod adds a developer's console to Starsector that can be summoned with control+backspace. ii_dominus. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. This mod adds a developer's console to Starsector that can be summoned with control+backspace. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. However, there may be more mods elsewhere that anyone is welcome to introduce to r/starsector. I mean, Starsector is still a perfectly balanced game, with no exploits. Hullmods need an entry in hull_mods. Current features. 05. Other mods can add their own console commands or override base commands; instructions for adding custom commands. IE this command: allweapons; storage. 0 WIP 7. ago.